Learn how to turn a game idea into a playable project by combining creative design, clear prompts, coding fundamentals, testing and iterative improvement with supportive AI-assisted workflows.
540 min9 modulesBeginner friendly
Start this free courseFree to take. This course does not use any Learning Credits.
What you’ll be able to do
Plan, build, test and refine a small playable game, using prompts, code, assets and debugging techniques responsibly and confidently.
Course outline
A clear route from first principles to practical confidence
- 01
1. From Game Idea to Practical Plan
- Welcome to vibe coding and AI-assisted game development (15 minutes)
- Choosing a game genre, core mechanic and target platform (15 minutes)
- Writing a one-page game design brief (15 minutes)
- Breaking the project into achievable features and milestones (15 minutes)
- 02
2. Setting Up the Development Workflow
- Choosing a beginner-friendly game framework and tools (15 minutes)
- Creating folders, files and a simple project structure (15 minutes)
- Using prompts to generate useful starter code (15 minutes)
- Saving versions, recording changes and working safely with AI suggestions (15 minutes)
- 03
3. Coding the Core Game Loop
- Understanding scenes, objects, variables and events (15 minutes)
- Building the game loop and managing game states (15 minutes)
- Adding keyboard, mouse or controller input (15 minutes)
- Using AI assistance to explain and adapt unfamiliar code (15 minutes)
- 04
4. Building Player Movement and Interaction
- Creating a player character and movement rules (15 minutes)
- Adding collisions, boundaries and simple physics (15 minutes)
- Designing interactions, collectibles or objectives (15 minutes)
- Testing controls and improving playability through small iterations (15 minutes)
- 05
5. Creating Levels, Challenges and Rules
- Planning a level layout and difficulty curve (15 minutes)
- Adding hazards, enemies or timed challenges (15 minutes)
- Creating scoring, health, lives or resource systems (15 minutes)
- Implementing start, pause, victory and game-over states (15 minutes)
- 06
6. Adding Visuals, Sound and Interface
- Selecting or creating simple visual assets responsibly (15 minutes)
- Applying sprites, backgrounds, animation and visual feedback (15 minutes)
- Adding sound effects, music and volume controls (15 minutes)
- Designing menus, instructions, status displays and accessibility options (15 minutes)
- 07
7. Prompting, Debugging and Problem Solving
- Writing precise prompts for code generation and modification (15 minutes)
- Reading error messages and locating likely causes (15 minutes)
- Testing one change at a time and checking unexpected behaviour (15 minutes)
- Reviewing AI-generated code for accuracy, safety and maintainability (15 minutes)
- 08
8. Testing and Refining the Complete Game
- Creating a practical playtesting checklist (15 minutes)
- Running functional, usability and accessibility tests (15 minutes)
- Collecting feedback and prioritising bugs versus enhancements (15 minutes)
- Balancing difficulty, improving performance and polishing presentation (15 minutes)
- 09
9. Packaging, Sharing and Next Steps
- Cleaning the project and documenting controls and requirements (15 minutes)
- Exporting or packaging the game for its intended platform (15 minutes)
- Sharing the project responsibly, including asset and code notes (15 minutes)
- Reviewing the finished game and planning future features or projects (15 minutes)